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Author:
VinceOrcis
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Reallusion's 3D Character Design Contest 2016
Reallusion's 3D Character Design - aspirant
aspirant
vertex
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aspirant
vertex
Sep 2016
Female conquistador/treasure hunter
A few refs:
thumbnails:
and the final concept:
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Philsip
polycounter lvl 5
Sep 2016
That's a really cute concept. Good luck getting it started and finished on time!
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aspirant
vertex
Sep 2016
Thanks, Philsip! For now I've made a quick sculpt in mudbox:
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aspirant
vertex
Sep 2016
Daily update: more detailed sculpt and a draft of color scheme. Anatomy still need be fixed though.
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aspirant
vertex
Sep 2016
Daily update, retopology of her head in 3ds max (with little fixing of anatomy):
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aspirant
vertex
Sep 2016
retopology, again:
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aspirant
vertex
Sep 2016
update:
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aspirant
vertex
Sep 2016
hands (need anatomy fix too):
So, I've almost finished retopology of my initial mesh, and now I can begin to work on the new ones
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aspirant
vertex
Oct 2016
daily progress, hair textures:
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aspirant
vertex
Oct 2016
hair style WIP:
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aspirant
vertex
Oct 2016
testing of hair material in unity3d:
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aspirant
vertex
Oct 2016
a few small changes of the base topology:
and full process of making hair mesh:
https://vimeo.com/185626764
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Philsip
polycounter lvl 5
Oct 2016
Very nice
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aspirant
vertex
Oct 2016
Thanks! But I'm going to fix some issues with the shape of her eyes and hat.
Update, current state of boots:
and
this mesh on sketchfab
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aspirant
vertex
Oct 2016
eye mesh on sketchfab
and experiments with eye color:
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aspirant
vertex
Oct 2016
almost finished base mesh with UVs:
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aspirant
vertex
Oct 2016
and with normal map (
sketchfab link
):
I still hope to complete this char
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So, I've almost finished retopology of my initial mesh, and now I can begin to work on the new ones
and full process of making hair mesh:
https://vimeo.com/185626764
Update, current state of boots:
and this mesh on sketchfab
and experiments with eye color:
I still hope to complete this char