Hey polycount! I am a 3d artist in mobile game industry, stuck in one circle without professional growth. And rightnow I have some problems with getting a new job, a lot of positions applied and 0 replies
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Aaaaand the question is what is wrong with my portfolio?
http://ffdspline.artstation.com/
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But what are you applying for to which kind of companies and as which position? If you want to be a hard surface modeler (since you got the cars), I would recommend that you would do some guns, or sci-fi vehicles. And also the architectural things, it would be great if you showed exactly which of the pieces you did do. But also ask yourself how relevant they are depending on which company you want to end up on.
I hope this helps, good luck.
Any suggestions on how to improve it?
https://www.artstation.com/artist/ffdspline
- dont vray models for games, i want to see them in realtime, engine or marmoset
From good graphics requires good texturing, you should definitely improve this aspect.
head's up and good luck