This week I worked on the UVs of my main objects and getting them prepared for substance painter. I still haven't finished the blanket for the bed yet though.
Slowly coming together. I just did one of my first explorations into Substance with the propane canisters. I kinda like them! Next up, Substancing the old leather sofa!
Sorry for the lack of updates, will be getting back to making this a regular thing. Messing with the lighting in here to try and match the colors of the house and bring in my smaller props. Should look much more full of life when i figure out how to get the plant editor going.
I filled in some spaces and textured some other areas. I also just noticed I have yet to put my doors in , easy fix but hope its coming along pleasantly.
working on materials and getting the look of them to work inside of unreal... this week I'm working on cords and other things to make sure none of my main placed objects are just floating around in space
I've loved working on this scene this semester. I wanted to round it out with an oversaturated, smokey vibe, similar to how I remember the arcades in my hometown growing up. Although the semester is over and I'm quite happy with this vertical slice, I'm going to keep working on this scene and flesh it out to an entire level. If anyone has any more suggestions or things they'd like to see in a full level of this let me know!
Replies
So I'm still working on the cloth for the bed but I decided to work on the desk.
I'm working on making my master material for the floor.
It takes very long time, but I'm having fun with it.
I have the ground texture set up with vertex painting for dirt and I need to hook up the oil and paint that in.
update on my bar
Also, this is how I set up my master material for most of my assets excluding the floor and walls:
Been trying to get cracked glass to work, not sure how i feel about this.
I'm keep working on texturing.
EDIT:
Ive got some more progress
-Omar Naranjo
We're in the home stretch. Only a few weeks to go. I'm really looking forward to seeing how you finish these out!
I worked on texturing the props on the table.
Now I have trouble with the vertex painting on the desk.
- Jay
Added paint tear on walls, and started to add food into scene. Going to add more food to fill the scene.
Wow the image quality is so bad.
Jay Here.
I worked on the shelf group.
thank you
My Unreal project file was crashed, so I had to make the new project and put the everything again.
I edited some props when I put them.
I've loved working on this scene this semester. I wanted to round it out with an oversaturated, smokey vibe, similar to how I remember the arcades in my hometown growing up. Although the semester is over and I'm quite happy with this vertical slice, I'm going to keep working on this scene and flesh it out to an entire level. If anyone has any more suggestions or things they'd like to see in a full level of this let me know!
https://www.artstation.com/artwork/qP6A2
Artstation <- Here is the link of my Artstation
Thank you.
https://www.artstation.com/artist/omarnaranjo
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make