So the problem is: turns out I moddeled the scene in milimeters insted of centimeters, so I scale it to appropriate... scale. But after that, here is what it looks like in viewport. Black artifacts on edges, low render range (don't know ther right term). How can I fix it?
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Thanks! Worked like a charm. For me values were 0.2 for near clipping and 15k for far. Another problem is, I needed to combine my scene before scaling it, so it messed my grouping in outliner, but it's a minor issue.
Nevermind silly me, I could just scale group, not combined mesh)
But another problem, mesh is black in top view, no matter distance or camera settings.
Yes.