First time doing a blood splatter. THank god for Andreas Glad's tutorial. I'm slowly getting more familiar with houdini, and I"d really like to put it into my every day usage. (It's the waiting that gets me. I'd like a computer with more cores, but thats going to have to wait.).
SO this effect is meant to be a blood impact for a creature in a game I"m working on. The creature is like a medical abomination, human/insect hybrid. I'm trying to take notes from Borderlands and gears of war for their impacts, SO I think the next things i'm going to do, after I produce more simulations, is add some action lines, and maybe a small shock wave, for exaggeration.
Got some feedback and addressed the following,
- I was trying to do too much with too little, so for each section of this effect, i added in a few things to make it feel "thicker". or that it wasnt just billboards flying around.
- i simplified some of the textures. I was trying to do too much, so i broke textures up into the parts that i needed. For example, that buildup in the beginning was using a texture that was supposed to have motion, as well as rays of light. I ended up breaking that up into 4 parts with a much more dynamic result.
-Overall I adjusted the timing and duration of a lot of the effects, so that they happen much faster, and more on time. I want this to be a spell that could be case at least once ever 2 seconds. I'll have to check my timing on that