Been working on this high poly game model of the M3 Lee for the past 6 days , and started working on the low poly , hoping to be done by Sunday and then start baking normals.
Awesome! Really close to the reference and such an interesting tank, this will make a great model! If I was forced to nit-pick; the armour above the lower main turret is slightly thicker on yours, but yea very minor.
Done with Low Poly , UVing and Baking Normal Maps , going to move ahead with texturing this week and hopefully by next Week have decent looking textures.
It's looking good but give some more info for more critique. Wireframe, uv layout, texture size, renders from more sides, some close ups. You can't tell a lot from this picture it's too far away and the black background makes it hard to read properly.
I think your tank in itself looks pretty good. Maybe a tad bit high on the polycount side (due to the bolts which imo could have been baked down).
The big problem I'm seeing is your final renders. They are not great and don't do a good job showing off your work.
If you're still in UE4 consider adding an hdri to give you some interesting reflections, a directional light, and maybe even some grass and mud to the ground to give some context to the scene.
I think your tank in itself looks pretty good. Maybe a tad bit high on the polycount side (due to the bolts which imo could have been baked down).
The big problem I'm seeing is your final renders. They are not great and don't do a good job showing off your work.
If you're still in UE4 consider adding an hdri to give you some interesting reflections, a directional light, and maybe even some grass and mud to the ground to give some context to the scene.
Thank you for your critique Jack! I did want to bake down the bolts but i was told by my instructor just for this particular assignment to model them since he wanted the tank to be something that could fit in a next gen console, i do agree with you about the renders lacking an interesting background instead of just having a black background , i will research on making an interesting ground around it now that i have finished my submission. Once again thank you for the feedback. PS: This is my first game ready vehicle . More critiques are welcome.
This would be a good start for getting your scene looking good. From there experimentation will definitely be your key to getting things looking great. https://www.youtube.com/watch?v=nZ7wj3aoyQs
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2k Textures , 146k tris, I was told to model out the bolts , without them i would have around 98-99k tris.
The big problem I'm seeing is your final renders. They are not great and don't do a good job showing off your work.
If you're still in UE4 consider adding an hdri to give you some interesting reflections, a directional light, and maybe even some grass and mud to the ground to give some context to the scene.
PS: This is my first game ready vehicle . More critiques are welcome.