So, Im new here so Hi. I have recently started getting into more advanced 3d modelling etc having previous worked in different software (little bit of sketchup & a lot of Rhino) with my work, I decided I wanted to develop my skill set and put it to use for game asset creation (for fun) & also the possibility of added extra skills for use at work (I work in architecture).
So I thought I'd start a thread and maybe try and share the stuff ive been working on and see what people think is good & what I could improve on.
So this first model is supposed to be the L9A1 Browning Hi Power. Its a very rough and ready model, actually the first thing I've modelled in 3ds max without following a step by step tutorial, probably the 3rd thing I've modelled in max altogether. Its more of a proof of concept for me than anything, checking the basics of creating something and texturing it. Its by no means a finished project, the textures are very much placeholder/wip. But its food for thought I suppose.
This second Item is what im currently working on, its the L7A2 GPMG. This is the third model I have attempted to make from scratch myself in 3ds max, I have included the Sketchfab link but the model on there was triangulated when I saved it as FBX so ignore that I suppose.
Here are a couple of quick test renders I made whilst just testing the water with different things. (I have been jumping backwards and forwards in my workflow a little bit, to experiment how things in max will affect things in substance painter & experimenting with UVMap stuff and the level of detail I need to include etc as this is being created for use in a specific game/engine. This is why I have created these quick renders etc)
modelSo yeah, If anybody has any hints/tips/comments, I'd appreciate it!
Replies
and also worked up this Night Vision Scope...
model
Looks like you're having fun. Is it weapons you enjoy doing? and something you want to pursue etc?
If/when you're comfortable with using the new 3D apps and knowing how to use it and get your UVing down, you should look at how other artists in the industry are creating weapons. Getting down hard surfacing, baking that high poly onto a low poly version and getting it textured (PBR materials) will make your work pop! In some of your work (night scope) it seams you have baked it down, unless you're using more polys I don't know
I'm not a weapon artist or anything, but your proportions look good. I don't really have other crits mate.
This guys work came to mind also in terms of presenting your work: https://www.artstation.com/artwork/obe2O
I myself am beginning to realise that I should present my work a bit better (something to start improving) haha
peace
Beardy
I suppose I'm not particularly focused on weapons, although that has been what I have done more of so far. I have been experimenting with baking from high poly's onto my low poly's, but I definitely haven't quite got it down yet. Still need some more work there.
Thanks for the link as well, some really nice stuff there for inspiration etc.
model
Textures are still somewhat WIP, but I think I'm getting there, Any pointers welcome as usual!