Hey guys. I have a weird problem in Maya. I compared my mesh in another app (Modo) and set the smoothing angle to 150 and it looks fine (see on the right)
However, in Maya (left obviously) the smoothing seems to sharply cut off at a random edge, making the character's face seem narrower than it is. It even appears when I add my texture. It's odd and I'm not sure if there's a way to get rid of it. The light hits it the same weird way no matter what smoothing angle or material I choose.
Is this even something to care about? No other app seems to give me this weird issue, so I'm going to assume it wouldn't appear in an engine like Unity or whatever. But besides the point, I think it's gonna be distracting when I start making animations so I'd like to remove it.
Any advice to make it shade like in Modo would be appreciated.
Replies
I guess maya and modo just interpret the normals differently, so will do a game engine (which has implications on normalmaps..)
You can adjust Mayas behavior in the meshs shape settings -> Mesh Controls ->Vertex Normal Method
This influences unlocked normals. To get exactly the same normals, you will need to import them from Modo and keep them locked (explicit normals)