Hey there I'm Alexionna feel free to call me Alex in this thread. I've been working in IC for over 6 years now and when I heard RL was having a contest catered toward character creation I thought why not since designing characters has been a passion of mine. Plus it will be giving me an excuse to spend a lot of time on this since they seem to be giving lots of awesome prizes out.
I have some ideas in mind for a few characters I would like to create, mostly two. So I thought I would start this thread off by showing you all some of my inspiration for the characters.
What inspired me with this picture is the shape of the body. For my first character I would like him to be short in height. I would also like to make sure his legs are thin and his feet are larger (larger feet brings more definition to the body type) which makes his body stand out. His upper body will be much larger making him seem unbalanced.
I adore league of legends and their cinematic movies. Each character has a story and a certain talent, Which is something I would like to bring into my character. With this I would like to take elements from this photo reference such as the hair color.
For now this is all, I will add my finished digital art concept in a few days of me adding these pieces together.
-Alex
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Here is some of my 3D artwork that I've done this year. I'm excited for this contest since it will be allowing me to experiment with some new techniques that I've learned recently. That I will be sharing with you all on this thread very soon.
Well tomorrow I will posting a concept artwork of the first character that I will start designing. I hope you all enjoy this talk soon!
-Alex
-Sketchup 2016
-Adobe Photoshop 2015
-3D Exchange 5.2 Pro
-Daz Studio 4.8
-Iclone 6
I decided to add a logo onto the weapons just to tie in the story line. Neolites is an elite group that they with be connected with. So I went into photoshop to make both the diffuse and opacity maps.
Here you can see once in 3D Exchange I went ahead and made my object smoother, since items coming from Sketchup can seem pretty rough around the edges. Once in Daz I replace the logo in this picture with a closer image.
Usually it takes me a long time to figure out the right colors I would like to feature, so here is an image of three stages. Their were more I just forgot to take a snapshot of them. Stage 3 was my final decision, I went with more darker tones with a pop neon green. Once in IC I added more reflections and added a custom glow to make the green stand out.
After completing the sword I went ahead and completed the Axe that will be used by my other character Kobolt.
I recently found out how to import my Obj. files into DAZ Studio 4.8 with full textures attached. It took a lot of trial and error but the key is to add a textured image to your object as a place holder. Once in DAZ you will be able to replace that texture with any color you want. Remember to take the layer that is labled "Color" in DAZ and set the opacity to "0". I hope this helps! Let me know if you need any clarification.
-Alex
Best away import model to Daz ;
- import DAE or Fbx format ( included texture )
- use Free Autodesk Fbx Converter for much better. ( Converted more file Obj, Fbx, Dae etc )
I look forward to seeing what your actual characters will look like
So I did go ahead and started working on the body shape... so here we go!
Software used below:
-Daz 3d
-Sculptris
-Adobe Photoshop
Using lots of reference pictures I find really helps me. I went ahead and exported my base from Daz 3d into sculptris. I'm still learning how to use sculptris, so everything might not be the best. My pictures pretty must explains what I was going for.
I'm thinking about making a short video tutorial on something! I'm just not sure on what yet. If you have any suggestions just let me know. After I was finished with sculpting I found that their was more tweaks that could be done later on in Daz. So I'll post another picture of the finished product below:
I will be posting close ups of Asterix Face transformation next. I also went ahead and created a tutorial in photos of how I created the futuristic sword from above. Let me know if your interested in seeing that. See you all tomorrow for more postings.
-Alex
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When I was on Daz website I ran into this picture that I decided to use as a reference photo. It really helped me to get the structure of the face together properly.
Here is a before and after photo. I think It looks pretty good! I might do a few more updates here and there but for now I think he's looking pretty good. I'm slowly getting the hang of using Sculptris.
I think I will now go into detail on his face. I'm thinking of some tattoos, maybe some glasses? Never know! I'll be in Adobe PS for changing the UV map for his face. Okay I'll make another update in a day. Seriously this time! If you have any questions please do not hesitate to ask me. Talk soon.
-Alex
Here are some clothing inspiration, I wanted something that was cyberpunk inspired. I also love the game Mirrors Edge Catalyst so I had a lot of inspiration from their.
Ohh cool you can upload files directly! Good job Polycount! Since I have some experience when it comes to actually sewing clothing, getting started wasn't so bad. I know this is not how pants are actually sew but I thought it could save time.
Trying to add pockets for me was truly difficult! I think I tried adding this pocket for about an hour until I gave up. I eventually came back and figured out the problem. I needed to sew together darts first in each corner of the pocket pattern. I also needed to flip the back pants pattern.
I noticed that MD was moving pretty slow, I figured it was my character so I went into sculptris and just reduced the vertices. I imported the character in MD as an avatar and everything moved smoothly.
Next, I decided to add a small pattern/ design to the pants so that they wouldn't be plain. I took same technique from the pocket and used it here.
Honestly I'm still working on the top I'm still not sure what I want to do with it.
Here is a Daz render of the pants with textures, I still need to fix the length of the pants here.
Okay, here I tested out the poses in Daz before I do a test import into IClone 6. I notices some crappy stretching so I figured it had something to do with topology. This is where I pretty much ended off. Today I will be working on that and possibly the top. BTW I found out about a software called "Instant Field-Aligned Meshes" by the interactive geometry lab. People say it helps with a quicker topology process! So I guess I'll test that out and then tell you what I think. You can download it here: http://igl.ethz.ch/projects/instant-meshes/
So for starters I needed to make the pants length shorter, so that they would not interfere with his boots. I also decided to give him normal pants, the Harlem pants was taking a lot of my time, hence the change. Although they look extremely cool.
Next up I could finally place them onto my character. I ran into a problem with adding custom clothing in Daz 3d. With over 3 days of trail and error and research, I finally figured out my problem. I forgot to use the base Genesis character in MD as a model. So when I exported the clothing back into Daz it fit perfectly with my character. Then I went ahead and used the transfer utility settings to make the clothing morph with my character. (I hope you can understand)
Here I'm just showing the different phases that I went through just to be satisfied with the final look.
I'm thinking about should I keep Asterix shirt matte or keep the shine?