About to move onto retopo after finishing a high poly, went to go simply clone my objects and upon doing so, I get this result:
As you would imagine, it's *kind of* frustrating. Again, this is only after doing the clone function on ~9 pieces of geometry.
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EDIT: Problem solved, turned out the two objects that were bugging out were proboolean products that had edit poly + turbosmooth modifiers on top of each other, simply collapsing to the edit poly's fixed the issue.
ProBooleans have internal operations that can change the topology and reorder the vert index table trying to create the best geometry possible. Even just opening a file could trigger ProBoolean to reevaluate the topology and renumber the verts. So can clicking on it in the stack and it will most certainly reorder everything if you move an operand.
The things higher in the stack are still operating on the specific verts but now they are in different places. Vert1 could have been on a rivet originally but now vert1 is in a totally different place, but the history of what happened to vert1 is still being applied, giving you crazy topology.
So yea if you're going to start editing the topology it's probably best to duplicate the mesh and collapse the stack to keep those modifiers from causing problems.