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Technical Artist - Epic Games Unreal Tournament

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ZombieWells polycounter lvl 12
Hey all just wanted to post a few of our job opportunities. If you want to apply hit up our site, and if you like you can ping me through polycount :) 


Overview


For many, the word “Epic” is synonymous with grand, glorious, heroic, regal, magnificent or monumental. At Epic Games, we think of “Epic” as the collective effort of smart, talented, passionate people choosing to build the highest quality experiences possible for those who play our games and use our technology. The words “good enough” are not spoken here. That dedication has allowed us to remain an industry leader, take risks, be creative, and carve our own path forward..  

 

Epic Games is searching for an experienced Technical Artist. You should have a combination of strong creative/visual aesthetics and technical knowledge as the job is roughly a 50/50 split in these areas.  You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues, and to help the other artists with technical hurdles they might be having.




The person in this role will be responsible for the following:

  • Material creation - Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
  • Level Work - Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
  • Optimization - Use diagnostic tools to examine current content and identify areas for improvement
  • Tool development  - Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
  • Content creation - Sometimes new art assets are required to get the job done, modeling and texturing is helpful

 

The ideal candidate will have a mix of the qualifications below:

  • Extensive experience working with Unreal Engine
  • Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
  • Advanced 3DSMax or Maya experience
  • Experience with various software packages including Photoshop, Zbrush/Mudbox
  • Max Scripting and HLSL or shader programming experience is a plus

 

If you’d like to be part of building a visually stunning game we’d love to hear from you. Please submit your resume with a portfolio and we’ll be in touch soon.  

 

This is going to be Epic!  

 

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