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Xnormal Bake - Hole in Normal Map

polycounter lvl 4
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Haftoof polycounter lvl 4
I've been trying to bake up the normal maps for this particular piece...  

The highpoly doesn't have a hole in the spot.  


The Low poly ends up with this minor distortion. 


I have the low poly as closely matched to the high poly and a cage built around it, but this one minor blemish is driving me up a wall.   I've tried re-doing the low and cage, shifting the verts around, couple of different options in xnormal.  Lastly when I attempt to do it with object space it's not there, but tangent space pops up, even when I use xnormals object to tangent converter.  

Any ideas? 

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