Yeah I wanted to turn the scene on its head so to speak, and have at least one image that is out of left field. That image is more of a composition test, the final I plan to be way different.
Currently toying with this idea. For this image I want to use the geometry in a different way, to create something unexpected from the scene. The key will be achieving a sense of proper scale, without altering the base so much that it becomes invalid to the rules of the contest. SW models aren't mine, will credit them.
SW: TFA
Oblivion
WIP:
Blasters and thrusters have simple emissive materials and point lights roughed in but not tweaked. There might be too many lights near the falcon, it's got a strange tinge to it.
Whoa ∑(゚ロ゚〃) Cool out of the box thinking! Never would have thought of this, literally flipped the scene on it's head.
I'm ashamed to admit, it took me a while to figure out that the camera/scene was rotated. I thought It was just the camera FoV that made it look like that ( ;;  ̄Д ̄)ノ
Whoa ∑(゚ロ゚〃) Cool out of the box thinking! Never would have thought of this, literally flipped the scene on it's head.
I'm ashamed to admit, it took me a while to figure out that the camera/scene was rotated. I thought It was just the camera FoV that made it look like that ( ;;  ̄Д ̄)ノ
Thanks! Been out of town, hope to get back to work on this asap.
Replies
SW: TFA
Oblivion
WIP:
Blasters and thrusters have simple emissive materials and point lights roughed in but not tweaked. There might be too many lights near the falcon, it's got a strange tinge to it.
Editor Shot
Cool out of the box thinking!
Never would have thought of this, literally flipped the scene on it's head.
I'm ashamed to admit, it took me a while to figure out that the camera/scene was rotated.
I thought It was just the camera FoV that made it look like that ( ;;  ̄Д ̄)ノ