Hey Polycount so I decided to take an old asset that I got to a rough state a few months ago and decided to rework him for a game ready portfolio piece as well as the main character in a short animation me and a buddy are working on. So any input on how to push the character further or improve the anatomy would be most welcome!
Old asset.
New Asset
Replies
Right now it feels that the muscles are carved with the same intensity and brush.
Other than that revisit the kneecap shape and the chest muscles that are protruding too harshly on the sides.
The rest of the model looks kinda rushed for now, it's overall soft and some elements like the forearm pads are too simple.
http://image.slidesharecdn.com/chapt06ppt-130116210258-phpapp02/95/rola-a-hanania-13-638.jpg?cb=1358370213