Lead
Level Designer
Description:
Look, Tim said I could basically write whatever
I want here, so I’m going to be honest with you.
Being a level designer is an amazing job—you get
to assemble, populate, and orchestrate a tiny world, full of its own inhabitants,
stories, and amazing places to discover. You get to play with a huge toy box of
models, characters, enemies, objects, and interactions to construct a pocket
universe and, often, you get to help make a bunch of new toys that are needed
for the fantastic ideas that you and the rest of your level team came up with.
You get to make moments and places that people will remember for the rest of
their lives.
At Double Fine, we’re just getting started on
Psychonauts 2 and we’re giving level designers the biggest toy box imaginable
to play with—the HUMAN MIND. We’re looking for a Lead Level Designer with
wild creativity and technical acumen to help us imagine the best, most
inventive, most mind-bending mental landscapes possible & manage a small
Level Design team to design, layout, build, script, test, polish, and ship
them.
We’re looking for someone to help us create an
environment of strong collaboration, regular mentorship, respectful critique,
and creative empowerment. We’ll need to you understand and drive all aspects of
the level design process from a technical standpoint, while also not being
constrained creatively by the basic physical laws of reality. We want to make
the best game Double Fine has ever shipped and we want you to help us—come join
us!
Responsibilities:
- Serve as the project’s key
expert and advocate for the art and craft of 3D level design.
- Bring creative inspiration,
new ideas, process, and problem solving to the project’s levels and overall
design through inspiration and expertise from inside and outside of games.
- Collaborate with the
Creative Director, Lead Designer, and other disciplines
to set, document, and communicate the core direction, design values, and
quality bar for all level design on the project and ensure these are in harmony
with the project’s creative goals, narrative, and themes.
- Collaborate with other
leads to design, document, and administer the level design workflow, including
defining key developmental milestones, interdepartmental approvals, technical
standards, and design metrics and standards. Help to scope and schedule level
design work and take direct ownership of the timeliness and quality of the
final work.
- Use a variety of written,
visual, and interactive tools to communicate and document design direction, new
ideas, core principles, and critical feedback in a clear, actionable,
goal-oriented way to other disciplines, all all levels of experience.
- Direct management of the
Level Design staff, including hiring, career development, tasking and
scheduling. Particular focus on strong mentorship, building trust, empowering
creative expression, and creating an environment that values continuous
improvement in communication, process, and creative output.
- Work directly on an
individual level team to create polished, memorable, narrative-driven 3D game
levels to serve as “pilot content” demonstrating the quality level and
direction for the rest of the game.
- Lead or participate in
interdisciplinary groups to design, implement, and polish level-specific
gameplay features, such as unique player mechanics, bosses, and level-specific
enemies.
- Drive internal feedback
process for levels through formal reviews and internal / external playtests.
Digest and prioritize feedback into actionable plans for improvement.
- Act as a primary client for
internal level design tools. Work with programmers to design, test, and drive
tools and workflow improvements to empower the Level Design staff.
- Maintain an expert level
knowledge of the current state and trends in regards to project genre, tools,
and competing games. Conduct regular research into past and present games
and game productions to inform current project goals and process.
Requirements:
- Desires in a
highly-iterative, collaborative, creatively-lead development environment.
-
Experience and interest in working on narrative-driven games, with a strong
focus in interactive / visual storytelling through level design and gameplay.
- At least five years of game
development experience across at least two shipped titles as a level designer.
- Demonstrated proficiency
with one or more current 3D game engines, scripting languages, and 3D
authoring/editing tools.
- Deep understanding of the
game market and ability to think about, dissect , and discuss games from a
critical perspective.
- Advanced written English
and creative writing skills
- Able to work autonomously,
alone or in groups, when empowered with clear direction and trust.
- Solid, demonstrated ability
designing, tuning, and balancing gameplay and levels for current generation
console games.
- Demonstrated ability to
define and drive design process in a group setting, including giving,
receiving, and internalizing critical feedback, running creative meetings, and
remaining open to new ideas and challenges.
Pluses:
- Prior experience in a lead
/ management role.
- Background or experience in
fine art, writing, music, or other creative discipline.
- Experience as a level
designer on 3D platform games.
- Experience as a designer on
narrative-driven games.
- Experience with Unreal 4 on
a shipped game.
- Experience with high level
programming languages.
Due to the immediate nature of this position and
current government employment-visa sponsorship restrictions, we are unable to
consider foreign candidates.
TO APPLY: please visit our jobs page
Replies
Besides, employers almost never put the engine in the thread title, because it matters so little. Usually it's fine to just learn the software on the job.