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Normal map issues

Leinadien
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Leinadien vertex
I'm baking a normal and occlusion map for my models in xnormal, but some of the maps have issues. The normals are all facing the right direction so I don't know why this happens. One of the maps is of two shoulderpads, see how one of them has nasty squares all over it while the other is smooth. Why does this happen?

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