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[UE4] Service Corridor - Yes, another Sci-Fi Corridor!

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fauxNormal vertex
What's up guys.

Thought I'd post here as I seem to have just focused on Facebook uploads (I'll leave my badge at the door).

Below is a mini-environment I completed over 4 days, around 16-18 hours in total. Not had a huge amount of time to work on personal projects this year with work so with some time off I decided to try and limit myself a bit in order to get something finished.

Aim of this was to create a little Sci-Fi piece with no high poly mesh creation or baking to cut down on development time. I don't think I got that bad of a result, but there are definitely areas in which I could have developed it a bit more (the geometry around the ceiling air-con being one of them, lighting balance being the other).

Anyway, images are below for you to browse. I've also spent some time trying to alter the mood of the piece with some images below the named ones using darker lighting and negative space with shadows...let me know if you think these add to the mood or not.

Any crits and developmental advice welcomed!

Cheers :)





Here are the altered versions. Le me know if you think they're any better or if you have any suggestions...



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  • fauxNormal
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    fauxNormal vertex
    Hi guys,

    I've also started a blog post on my workflow, and will post the full workflow on this post once done if anyone feels it might be helpful (sneak peek screenshot below!).



    I'll more than likely make this scene downloadable with all of the assets during July once work has calmed down a little, so if anyone would like anything specific please let me know!

    Cheers
  • Savannakhet
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    Savannakhet polycounter lvl 11
    In the top set of images; where is the steam originating from? There are pipes on the floor, but the steam just seems to be hovering in the middle of the room - there should be a pressurised jet from a leak in the pipes surely?


  • fauxNormal
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    fauxNormal vertex
    Hi there,

    It's kind of an air conditioning thing. Not pressured, just from the centre circular ceiling piece to 'cool' the place a bit. I struggled with the VFX part if I'm honest, do you think I need to make it more apparent?

    Cheers.
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    The steam really draws attention because at a glance it made no sense. The direction its coming from as well as location. Not feeling the giant blue light bloom, its so strong yet the light itself looks pretty weak and the area is poorly lit
  • fauxNormal
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    fauxNormal vertex
    Cool! Thanks for the feedback Skyline. I'll take down the strength of the emissive lighting....might even think about looking at this lighting solution again. I was originally trying to go for the darker feel, do you think it's too much with the darker areas?

    Cheers.
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    Darker is ok as it adds mood, but in your scene this in no center of interest besides the lights when its so dark and the floor is very bland. Try increase ambient light or play with the graph some. Possible make the floor or door more interesting to look at.


  • fauxNormal
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    fauxNormal vertex
    Sweet thanks. I'll have a play around this weekend and post some updated pics when I can! :)
  • fauxNormal
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    fauxNormal vertex
    Update!

    Retrospective blog post now live HERE. I don't go into super detail on all aspects of the creation but hopefully you guys can see my approach to it. 

    Looking to move on from this now with a few things learned. Next project (or 2) is on the books, so keep an eye out!

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