I have an incomplete workflow for creating lowpoly models from highpoly models.
here goes.
1. use zbrush to sculpt a high poly model
2.use the decimation master to make it into low poly in zbrush
but then i get stuck with ugly topology that i doubt would be easy to rig and weight paint in blender to be used as game models in unity
Any suggestions to turn high poly into low poly with good topology?
What workflow do you guys use to create models to be animated or to be used in games?
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