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Help refining workflow, please.

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skysoclouds polycounter lvl 2
I have an incomplete workflow for creating lowpoly models from highpoly models.
here goes.
1. use zbrush to sculpt a high poly model
2.use the decimation master to make it into low poly in zbrush
but then i get stuck with ugly topology that i doubt would be easy to rig and weight paint in blender to be used as game models in unity :(

Any suggestions to turn high poly into low poly with good topology?
What workflow do you guys use to create models to be animated or to be used in games?

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