Guys,
Still kind of new to baking maps etc. Wondered if anyone can look at normal map and give me some tips as to what might be causing poor quality.
I have separated out all elements of model so nothing so there is nothing close to each when capturing hp detail on lp meshes.
The uv's have plenty of room and are not too tightly packed.
Replies
I've moved your discussion over to Technical Talk so you'll get more exposure for your problem with xNormal. Sorry about any confusion!
However you have the polycount wiki with tons of info. http://wiki.polycount.com/wiki/Normal_map#Baking_Tools ->
- Create an inflated copy of the low-resolution model, which encompasses the high-resolution model. See Texture Baking#Cages. Some tools create this automatically.
Also you have tons of space empty on those uvws!