The materials below were done mostly with Substance Designer if it shows the zbrush icon it means I did the sculpt in z brush first than brought it into Substance Designer to either do the color or add more form detail.
Beautiful work Rogelio, love the color variation you've got going through everything. The micro details on the first material feel so natural and subtle!
Thanks both Here is Avery's Palace. I did modeling mostly and also material and shader work. Thanks
to Brian Recktenwald (modeler). Alice Gionchetta(Texture and Materials), Joshua Piszczek(modeling support),
Bradford Smith, and Adrian Castro for some key areas. Mark Davis was the designer on this
section and as well as the FG team and FX team a Like everything a whole team effort was needed to complete everything.
More to come I am not done with the art dump it will keep on going Artstation
I worked on this as the Modeler and Texture artist from start to finish. Rodney Reece and David Ballard did the level design and Boon Cotter did the amazing lighting I had a lot of fun doing this level since I pretty much had free reign and I also wanted to explore the city art style more and this let me do that!
Hope you had fun in this level if you played Uncharted 4 MP
Replies
More to come I am not done with the art dump it will keep on going
Artstation
Here is more :awesome:
City Chase Part 1
City Multiplayer
I worked on this as the Modeler and Texture artist from start to finish. Rodney Reece and David Ballard did the level design and Boon Cotter did the amazing lighting I had a lot of fun doing this level since I pretty much had free reign and I also wanted to explore the city art style more and this let me do that!
Hope you had fun in this level if you played Uncharted 4 MP