Hi all. I am Michael and I have been in this industry for two year 2 now.
Some of the things I specialise in:
High to low-poly modelling and UV mapping using Maya.
Sculpting in detail to a high poly models in Zbrush
Creating Normal, Specular, AO, and anyother maps I may need form Maya or Xnormal
Using Photoshop, Quixel Suite and Substance Painter to create and modify textures for PBR
I am experienced in Unreal and I am familiar Unity
My portfolio:
https://mshend117.artstation.com/My e-mail:
mshend117@yahoo.com