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Mauser Pistol Redone

Hi, Funky the Noob here.

I did a Mauser pistol recently and wasnt happy with it. The normalmap had some flaws, the texture was boring and the low poly was a little too high poly:



I really want to become better and get a more professional look for my models. So I decided to take the Blockout and start over again. And I am gonna stick with this until I am happy with it this time. I hope you guys can help me a little bit, i know your time is precious, but i would really appreciate it. 

Thats the low poly so far. I think the topology is a bit messy, need to clean it up. Dont mind the trigger, forgot to remove the subsurf (modelling in Blender):




Thank you folks for your time. :)
Regards, Funky.

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