You can disable a mesh from casting shadows by selecting that mesh component and unchecking Cast Shadows
Thanks for the reply. But What I want is that The hair doesn't cast shadow on another hair part while still cast shadow on the head.Many other renderer will get this result easily by disable "self shadow casting" option or something else like that.But it seems that toolbag 2 doesn't have such options...
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But What I want is that The hair doesn't cast shadow on another hair part while still cast shadow on the head.Many other renderer will get this result easily by disable "self shadow casting" option or something else like that.But it seems that toolbag 2 doesn't have such options...
Thanks for the reply!
Could we please have this option, it's been 8 years. It's one of the only, if not the only ways (besides subdividng or changing the light intesity, both of which aren't great options) to fix shadow terminator issues (https://polycount.com/discussion/226419/toolbag-4-ray-traced-shadow-artefacts#latest)