The graffiti is on a decal atlas. I've got the UVs parameterized so I can adjust them on an XY grid to match the size of each decal on the sheet. It's then just a matter of placing the decal in the editor.
Any text with TILX (numbers) is also a decal on its own decal atlas. The rest of the text on the tankers is the same. I wanted the tankers to have unique IDs so it was either export eight different 8k textures or just place decals instead.
There's only one sign that I'm aware of, which would be the no trepassing sign. This was just applied directly to the sign in DDO after literally copying the entire text word-by-word of the same sign IRL.
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The graffiti is on a decal atlas. I've got the UVs parameterized so I can adjust them on an XY grid to match the size of each decal on the sheet. It's then just a matter of placing the decal in the editor.
Any text with TILX (numbers) is also a decal on its own decal atlas. The rest of the text on the tankers is the same. I wanted the tankers to have unique IDs so it was either export eight different 8k textures or just place decals instead.
There's only one sign that I'm aware of, which would be the no trepassing sign. This was just applied directly to the sign in DDO after literally copying the entire text word-by-word of the same sign IRL.