Hello everyone,
I've been trying to create a more realistic
texture for the image below, with no luck. I've tried to mapping in
different ways, tried different things in Photoshop, YouTube videos
tutorials... and as you can see in the image below, the texture quality
looks like a 1994 game, low quality, blurred texture, disgusting
At
the sample image below, I'm not using any other map, only diffuse, just
to test if the diffuse will be displayed in a decent quality to sento
to CE.
How to get results as I see being posted here in Polycount? More realistic texture, not like this 1994 texture quality
Thanks everybody
Replies
Attention to detail is important too, for example your model could be greatly improved just by adding nails and perhaps grass staining or water damage to the base. Improved rendering also helps, for example realtime (or baked) ambient occlusion and cast shadows.
And as @AtticusMars says, having at least a normal map in place in a decent rendering environment will make a difference. I.E- not the default Max viewport. And incidentally, did you render in Max as the default viewport displays textures at low res?