Anyone have any tips or techniques for creating low poly foliage? Mainly: placing texture planes so objects look full in form and what your textures look like to do so? I really want to get better at making foliage, but its difficult to understand my low poly end goal.
Here's an example of what i'm working on. My plan is to improve the texture once I get the texture content I need and poly placement looking good. Right now they look extremely robotically placed, even at non 90 degree angles.
Reference images: https://trello.com/b/NXUwCPAl/wild-unkempt-bush