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CryTiff Plug-in Presets

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Hi Polycounters!

I'm stumped. I'm trying to export some textures I've made in Substance Painter and Designer to CryEngine. So I gotta bring it into Photoshop, then export it into a .tiff using the CryTiff plug-in. However, some of these preset options got me confused. I know the simple ones like albedo for diffuse maps, and normals for well, normal maps. But I don't know which option(s) to choose for ex: gloss, height, spec, roughness, metallic, etc.

I found a list off CryTek, but most of the descriptions for the options are left empty and uninformative  :'(

http://docs.cryengine.com/display/SDKDOC2/CryTIF+Plugin  

Replies

  • adecastro
    Hi there!

    What we usually do here in Crytek is add a suffix at the end of the filename to tell the resource compiler which type of texture this will be. These are the most common ones:

    diffuse: _diff
    normalmap (glossiness in alpha channel): _ddna
    specularity: _spec
    height: _displ

    An example would look like this: "example_ddna.tif" instead of "example.tif". The resource compiler filters its library and only gives you the options you need for your i.e. normal map or diffuse map as soon as you add that suffix to it.

    On a side note: you don't need to use the crytif plugin in Photoshop. CE also recognizes regular tif files that you create through Substance Painter/Designer. If you export them the correct way (glossiness value in normal map alpha or possible opacity values in diffuse alpha) you can use them already in CE5! This fastens up the texture tweaking process since you get quick visual feedback. If you are happy with the result you can still compile those textures in Photoshop to optimize them through the plugin.





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