I'm "kinda new" to 3D and i wonder:
When do i know i am good in 3D?
- When do my workes reach a "professional level"?
( worthy to sell, get a job)
- How do i know?
I know that we never stop improving,
but there is a poit where your stuff reach a decent quaility..
I have been studying 3D for 2 years,
and now i am on my own, my skill isn't good enough to get a job yet.. obv..
so how many years does it take?
Replies
Create a folder full of work done by the company you want to work for. Then put your own work in. If your work stands out as lower quality, you are not good enough. If it does not stand out you are on the right track and if it stands out because it's way better you are good enough for the job.
Also, don't focus on years, it's about the hours you put in. In general the people who are really good are that good because they have been basically doing nothing else for a few years before that in order to become that good.
time is irrelevant because it depends on individual neuroplasticity on how fast one can improve.
Look at portfolios of people who already have a job in the industry. Is your stuff as good their stuff? If yes, you're good enough to get a job. If not, keep working your ass off.
Oh That's a nice idea/method, thanks
Yes, because someone else applying for that position *will* be just as good, and that's the person you are competing with.
In other words : there is never any good reason to lower the bar. It sure is tough but that's how it works ...
( where i live) game studios are non exisitng..
and there are a lot competition outside .. so 3d modeling
will more likely be something i do in my free time.
For now i'm focusing on traing my 3d skill and learning game design ,
i also draw, lately i have been drawing maps and architecture
( i took 4 yrs art aducation before i started to study 3d)
In the future, makeing games will ( obvs) be more easier and maybe then i can create my own game XD
for now i will be play around makeing * worlds/scenes in unreal engine4..xD
True words. However, also better apply sooner than later. Some artists just take a long time to realize that their work has already been good enough to get a job. Also, there's no shame in re-applying later, if you don't get the job. The only job you'll never get is the one you don't apply for. However, don't waste the studio's time - get some feedback on Polycount to judge if your work stands up to professional work.
Also, you face less competition in exotic location where studios may have problems attracting talent. Not every studio is in Monreal or London. Not every studios can afford to wait for their "Mr Perfect" 3D artists. While everyone wants to start off at a big name, smaller studios often offer an easier way to get your foot into the industry's door, even when your artistic skill is not yet at its peak.
I think it's also important to practice your eye, go to museums, look at industrial design, graphic design, sculptures, paintings, and nature, then study and analyze it. All of that experience will keep you inspired and inform your design sense.
Another thing you can do is work on mini projects. Take Pior's personal work for example. He's got lots of examples of mini projects he's done on his website. Those are great because you can iterate quickly and build a body of work. Then you can do a post mortem when you are done.
All of the advice mentioned by others is good too. In the end it's really up to you. Like anything else in life the more dedicated you are the faster it will happen