the new Carve (same thech as Blender) based booleans in maya are able to do that... yes... but there is no ui for... and the boolean obejcts are hidden... but does have a live connection...
the new Carve (same thech as Blender) based booleans in maya are able to do that... yes... but there is no ui for... and the boolean obejcts are hidden... but does have a live connection...
there are some scripts out there... you should also take a look at fusion 360...
Thank you very much i wasn't aware of the fact, that i'm able to manipulate the source objects for a boolean. I just knew that i was able to transform, scale and rotate them. Fusion looks very powerful as well. I will definitely take a look at it
Didn't know 2016 gave Maya booleans interactivity.
It's been around for quite a few versions now.
Klaudio's scripts look like a solid (hurr) addon for the boolean workflow. May9 includes the wires on, but no easy way to toggle them, and the lines are super thick but I think that's fixable, you can see the regular wireframe under it sometimes. I'm digging the May9 customization, It's shown in the first vid in OGLU's post. I've been merging my configs into it and re-examining all the scripts I've picked up over the years making everything nice and tidy. Also more modeler-oriented, I'll have to come up with some way to share my tweaks maybe? It's kind of funny now that we've all gotten used to sub-d edge workflows that there's a shift back to quasi old school boolean modeling now. (especially now that we can bool without constant crashes and use open shapes!)
Aside from the wire preview, you can also manually set the source objects to draw as bounding box like in the OP gif, but that seems like something I'd like to toggle for visibility for "inactive but not ready to hide just yet" objects. What we lack is a quick way to get to a low. The source + targets could be duplicated with history and the whole boolean stack recreated, but we'd still have the common history issues if we wanted to reduce multiple bevels. Hmm.
Replies
but there is no ui for... and the boolean obejcts are hidden... but does have a live connection...
there are some scripts out there...
https://www.youtube.com/watch?v=2t8wPSt5A5A
you should also take a look at fusion 360...
https://www.youtube.com/watch?v=IE0rUJoSSdg
i wasn't aware of the fact, that i'm able to manipulate the source objects for a boolean. I just knew that i was able to transform, scale and rotate them.
Fusion looks very powerful as well. I will definitely take a look at it
how would that work?
Klaudio's scripts look like a solid (hurr) addon for the boolean workflow. May9 includes the wires on, but no easy way to toggle them, and the lines are super thick but I think that's fixable, you can see the regular wireframe under it sometimes. I'm digging the May9 customization, It's shown in the first vid in OGLU's post. I've been merging my configs into it and re-examining all the scripts I've picked up over the years making everything nice and tidy. Also more modeler-oriented, I'll have to come up with some way to share my tweaks maybe? It's kind of funny now that we've all gotten used to sub-d edge workflows that there's a shift back to quasi old school boolean modeling now. (especially now that we can bool without constant crashes and use open shapes!)
Aside from the wire preview, you can also manually set the source objects to draw as bounding box like in the OP gif, but that seems like something I'd like to toggle for visibility for "inactive but not ready to hide just yet" objects. What we lack is a quick way to get to a low. The source + targets could be duplicated with history and the whole boolean stack recreated, but we'd still have the common history issues if we wanted to reduce multiple bevels. Hmm.