Hey guys,
Question 1.When I have SM as floor, the DFGI behaves differently than when I have terrain. I kinda like the illumination from the terrain, but why do I get so brutal artifacts?
Question 2.Can I combine DFGI and baked lighting?
Ideally, having DFGI on all assets which arent baked, but baking lights overwriting DFGI?
I find the before/after of baking lights too different for me to have fun working with it, which is why I started working with dynamic lights, but it would be nice to bake it down in the end, for production quality.
Any hints?
Replies
Anyway, I went back to baked lights
Thanks for the info, I will stick to bakes, for a little longer, then