Hello there
I'm using Blender since 10 years now and I feel like I need to learn something new/morepro!
So I started to learn Zbrush (it's pretty cool and I like it) But for the modeling part, I can't chose between 3dsmax and Maya..
So, do one of you have a good advice for me about this choice?
Thanks guys
Replies
I started with Max 7 years ago, and using Maya for 5 years now.
Like Steppenwolf said, it seems like Autodesk is gradually phasing out Max by adding many of its features to Maya.
Sculpting in zbrush is good, you can really get some nice high poly meshes out of it.
Personally I would recommend Maya since that's what I started off learning, the workflow is pretty straightforward with lots of in-depth documentation that you can access anytime with the press of f1! Once you get a good base with Maya I would suggest to also learn 3ds Max, the more versatile you can be the better.
I'm making a game with 4 other peoples, 2 dev 2 artists. If our project is not conclusive, I plan to find a job in game industry at a first place, advert/animation as second choice. Mostly in Montreal/paris like you said @purplekami (I'm from france)
Ok! so, all the voices go for Maya apparently, ty @Steppenwolf @GlowingPotato @tkvtoons
I Chose you Bulbasaur!.. Huh, Maya I mean
@Tidal Blast I don't feel any limit in blender, I just feel stuck in a routine.. I want something new, a new approach of modeling. And I also want to be able to sell myself if things goes wrong
Learning 3d paint/texturing stuff like mudbox or 3dcoat is already part of my plan I learn ultra fast, I know myself really well, I can do the 3 learning at the same time ^^ I just don't want to learn 2 tools for the same subject at the same time (it's too hard)
Should you ever need 3ds max because a company you apply to is using it then you can pick it up rather quickly since it's not so different from Blender.
So thanks guys for all your advices! It's more clear now ^^ I'm getting max right now (and I'll give a try to Maya the day I'm confident with max ^^)
see you!