I have been working on a new environment recently. This is my current progress with a lighting pass. Feedback is most welcome, thanks.
-Currently all mesh lightmap uv's are generated in unreal. -The tile textures are a blend of normal and broken tiles via vertex painting. Final detail painting not 100%
This turned out great! I love the composition and attention to detail. Super fun.
Thanks so much! I had fun working on it.
I made some adjustments to the environment: -Toned down the distortion particles. I felt it was way to intense after looking at these screen shots for so long -Edited the damaged wall section to make it look more natural. The long piece sticking out before was bothering me -Other various material and texture adjustments
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-Currently all mesh lightmap uv's are generated in unreal.
-The tile textures are a blend of normal and broken tiles via vertex painting. Final detail painting not 100%
I made some adjustments to the environment:
-Toned down the distortion particles. I felt it was way to intense after looking at these screen shots for so long
-Edited the damaged wall section to make it look more natural. The long piece sticking out before was bothering me
-Other various material and texture adjustments