Hi guys,
So I'm working with an extremely easy model, a metal pipe. I'm trying to create a curvature map to then use in Substance Painter. The map I generated was done so in xNormal. It works well but they're a few problems.
I've marked every image with the two problems.
Mark 1 - The bigger issue, why are some parts in black? I can somewhat fix this in Photoshop with a levels adjustment. But then I would still have to paint in the edges manually kind of defeating the purpose of creating the map in the first place.
Mark 2 - The map created leaves a faint black fade at the UV borders. Is there anyway to not have this? Do I need to add a supporting edge loop? do My edges have to be attached?
Thanks a million to anyone who can help me.
Replies
EDIT: If you're wondering how I baked in xNormal with no High Res, I simply put the low res in the high res slot.
wow!! Why respond with that message?
Could you explain why please? The post wasn't only here to fix the problem but to understand it too. As a Forum, it's acts like a community and we're all here to learn as well as help each other. Thanks for at least looking at the post.
Thanks Scruples I'll try and create a better densed model and see where that gets me
I'll try experimenting with the search distance and other settings so thanks.
This is NOT very obvious to those that haven't done much of this before and even for some that have experience.