Nice work on the front view but the side view seems a bit weird to me, I am no anatomy specialist but it looks like his jaw has a big prognathism and his face is a bit "flattened" Sorry for my bad english, i tried to illustrate what i meant, hope it makes sense
just my opinion though, I might be wrong, good luck!
I feel like he has more of an under bite and prominent chin to be honest. After studying him I noticed his head is all sorts of weird. It also slopes in the back
Also, today`s update. Added more meat in order to age him a little, fixed some issues with the skull (still need to fix the top , which seems to be going too high when compared to the references.
It`s getting harder for me to move it forward . Reaching the current limit of my skills I guess. Well I still have 2 days to work on this one, so I guess i`ll do as much as I can
Calling this one done for now. I imagine there are still a bunch of problems I can`t see in it, but I wanna keep the study going the way I had originally planned, making a different person a week. I intend to come back to the earlier models at the end though to improve them using what I learned during the whole process.
this is good man . i'm no expert but still , I think you should work more facial muscle structures . start a face that is not very smooth . like Javier Bardem or some old man . and also skip the hairs , i mean make it without hairs and beard . just focus on face , bones marks etc . I am also working on likeness model of bill murray .
Thanks . And yeah i`m currently working on someone who has a lot more facial marks and pronounced muscles . I`m just still trying to nail down the silhouette and shape of the head/face before starting to sculpt into it, which is why the new one still looks so smooth
Haven`t been posting the past few days because i`ve been having very little time to update this model. I might actually have to extend it for another week because I have only put around 3-4h on it
I keep trying to push this forward, but it keeps looking like trash to me . Feeling a little frustrated as it feels to me like I`m not progressing The same problems i could see on my part likeness model are present on this and even though I can clearly see the problem, I have absolutely no idea how to fix it.
Remade the facial expression, putting more effort in making the muscles react correctly to the changes I`ll be remaking the skin skin pores during the weekend and call it done.
Trying to further detail the weapon. I'm currently getting some weird shading artifacts on the cavities of the drum. I'm probably gonna have to fix the normals and rebake it
Replies
Sorry for my bad english, i tried to illustrate what i meant, hope it makes sense
just my opinion though, I might be wrong, good luck!
Also, today`s update. Added more meat in order to age him a little, fixed some issues with the skull (still need to fix the top , which seems to be going too high when compared to the references.
https://www.artstation.com/artwork/QzG9ZE
or some old man . and also skip the hairs , i mean make it without hairs and beard . just focus on face , bones marks etc . I am also working on likeness model of bill murray .
Trying to make the facial muscles show more this time to avoid letting it look too smooth, like the previous one.
The same problems i could see on my part likeness model are present on this and even though I can clearly see the problem, I have absolutely no idea how to fix it.
also that`s Idris Elba
I`ll be remaking the skin skin pores during the weekend and call it done.
Something i've been working on my spare time. Skin still feel too plastic and I'm still not sold on the shirt
Some Guts WIP
Sketch evolution:
Remade the halo, but I'm not particularly happy with it yet. Might redo it again
Edit 3: added some more info to the back area and changed the halo a little. I feel like I'm getting very close to calling this concept done tbh.
Began working on the Base mesh for the actual high poly