hello, I'm not sure if this is where I am supposed to post this question, but here I go. I am trying to learn character modeling, and I just wanted some feedback on the topology of the character I'm modeling. Any feedback will be helpful. Thank you.
For your piece, generally you'll want more loops along the arms and legs and probably a few below her chest too. When the character is rigged, you'll want your character to be able to exaggerate the curve on all those parts.
Unless you're going for very low end mobile stuff. But judging from your proportion that may not be the case right.
Replies
First off all, look up references. See what other artists had done
http://wiki.polycount.com/wiki/Topology
For your piece, generally you'll want more loops along the arms and legs and probably a few below her chest too. When the character is rigged, you'll want your character to be able to exaggerate the curve on all those parts.
Unless you're going for very low end mobile stuff. But judging from your proportion that may not be the case right.