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question about character topology

annah847
polycounter lvl 2
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annah847 polycounter lvl 2
hello, I'm not sure if this is where I am supposed to post this question, but here I go. I am trying to learn character modeling, and I just wanted some feedback on the topology of the character I'm modeling. Any feedback will be helpful. Thank you.

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  • Panupat
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    Panupat polycounter lvl 17
    Hey.

    First off all, look up references. See what other artists had done

    http://wiki.polycount.com/wiki/Topology

    For your piece, generally you'll want more loops along the arms and legs and probably a few below her chest too. When the character is rigged, you'll want your character to be able to exaggerate the curve on all those parts.

    Unless you're going for very low end mobile stuff. But judging from your proportion that may not be the case right.



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