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lpanic polycounter lvl 3
Hey,

I am currently working on two game scenes for my final year university modules. I would really appreciate any feedback how to make them better or advice how to finish them. Thank you.



for the second one im still not done with walls and roof.

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  • Cibo
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    Cibo polycounter lvl 10
    First Picture:
    The floor is nice but the wood "stripes" are legbreakers.
    The complete picture has a "flattened" look like 10-20% flatteneed in the heigth, have you tested the scene with a human model?
    The light is a little to much, more cones maybe for better "moonlight" from the windows in my opinion.

    Second Picture:
    The 2 colums looking deplaced.
    Environment Storyelling is always nice but coffins in the entrance, a open environment and somebody has the time to write "save me" ?
    Maybe more barrikades, corpses and the ammunition was empty and overrun.

  • lpanic
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    lpanic polycounter lvl 3
    Thanks for feedback :)

    You're right, i had different job for the wood stripes on the start but then changed floor material. I am still trying to find proper lighting for that scene. Also gonna add some decals and few extra props for walls.


    With the second one. I was thinking about that save me text. It seems wrong so i am thinking about changing it into 'die' or 'death' maybe. Adding barricades and ammo is a nice idea :)  I will also replace columns with something.


  • lpanic
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    lpanic polycounter lvl 3


    updates, any feedback would be great :)
  • Thessera
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    Thessera vertex
    What i can see/notice:
     

    Image : 1

    - The roof, it's bugging me..since i don't understad what it is : 
    All i can see is  a black hole in the middle.
    it's distracting..and too dark.. ( it ruins it, to be honest )

    - Also there are no roof/floor skirtings, adding that will improve the scene a lot.

    Image 2:
     
    Floor:
    I suggest you use/make a normal map for  the wood planks . 
    Also it looks like you use some short of bumb map on the wood planks, since some "parts" pops out.. 
    it dosn't look good.. as it is to much, tone it down.











  • lpanic
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    lpanic polycounter lvl 3
    I am focusing on the roof now since its the worst part at the moment. Trying to get light source that will make it pop out more. I will model some kind of chandelier for the middle part of it and make it quite important part of the scene. Also I am still reworking some props to get better detail and overall quality. I am also gonna replace columns for wooden type. It might make scene read better.

    From the start I was looking for ways to do interesting floor. Tesselation worked in some point, but its cost is massive. Also It didn't pop out exactly as I wanted it to. I will try to ton it down and see it that will work. Also i will refine some bits of the scene like wood bars and benches to make them more unique for the eye.


  • lpanic
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    lpanic polycounter lvl 3


    Now working on my second scene. Need to finish props and work out roof. :D
  • lpanic
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    lpanic polycounter lvl 3
  • lpanic
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    lpanic polycounter lvl 3

    Done extra work on roof. Now I am going to refine few props before hand it in. xd
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