Hi Quixel
I'm creating a new project in NDO, add multi-normal and activate painting, but I can only paint normal "colour" instead of the actual normal information.
Mask view
Painting in sculpting mode is not an issue.
Some support would be appreciated, probably I'm just missing something.
EDIT: I just figured out it updates when I press shift-space twice, though the windows are flickering like crazy, probably the focus is jumping between photoshop and 3DO, quite annoying.
Replies
I don't know yet why I had to press it twice. On a new layer it didn't happen.
Am I just doing something wrong?
This is in Quixel 2.1.4, CS6, Windows 10, 4790k/GTX970.