Hi, i'm French and i'm 15. I began the 3d two months ago and i would like to learn more. The 3d is a exit door for if i don't know what i want to do later.
So i maked some models. Here is a sword maked in 2 - 3 hours (yeah i'm slow
).
I would like to know ur impressions and if u have tips and advices, i take too.
Replies
Here's some advice:
- It looks like you've modelled it as one piece in parts, like the grip to the hilt? If this is the case, you don't need to do that for high poly models. The common phrase everyone reiterates is, if it's separated in real life then model it separately in the model.
- The edges on parts like the pommel and hilt are a bit too sharp, it's generally best practice to make edges a bit more rounded for better normal map bakes and aesthetic reasons.
- There's some pinching going on (3/4 of the way up the blade) this happens when you have two edges too close to each other or running through curved parts of the mesh. Definitely read through this thread for advice on terminating edge loops to avoid pinching and other foundational modelling skills: http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes/p1
- Try modelling from reference for not only practice but for a better end-result. No matter how well someone may model something, if it isn't grounded in reality then the model will look off.
One last thing, read through the Polycount wiki as it helps explain difficult concepts and gives a great overview of different processes. I hope this this stuff helps and all the English isn't too off-putting!
-I modelled each part separated but, as u say, only the blade and the lower part must be separated, no ?
-The thread is very very long, i'll need a lot of free time to read it but thanks.
-I modeling a spear from a reference but it's a concept art i found. So is it better to model from a real reference ?
I already read a bit the wiki of Polycount. Thanks for ur reply, finally a friendly English.
- Parts of a high poly don't need to be separated, it just makes everything a lot easier when you can do it. Sometimes you will want to model something as one piece to get a smooth transition between the two pieces, most of the time it'd be one piece in real life too like I mentioned before.
- Using concept art as reference is more than okay, a lot of the time concept art is more interesting than real life! With this sword though, your reference may not be the best just because it seems to be missing some detail to make it seem realistic.
Otherwise, yes take your time with that thread, it's worth it. Glad I could both your modelling and your opinion of English-speakers