Hello ladies and gents. I've been wanting to post artwork here, I really am, but due to NDA's, I can't show the work I've been freelancing for, it's a shame, because its the best environment work I've done to date. Meanwhile, i've been running a personal project, my version of Neuromancer novel by William Gibson, which is such a wonderful read, the story is so intense... -- Here are a few thumbnails. Looking back to the first vehicle thumbnails I did a year ago, I see how laughable they were back then, they had a lot of function errors and process mistakes too... but I was learning perspective at that time, so I was trying to solve multiple problems at once. (that's so me.) I did these while experimenting new processes. If it was for a client, I wouldn't start flat out 2D, but maybe trace and draw/photo manipulate on top of a base car.. however, since these are personal and experimental workflows, I it doesn't hurt to take the longer route, as long as I'm growing my skill-set.
This time I took some time looking at real cars, car advancements, DARPA and Lexus Int for reference both on aestethics side and the function side. I was inspired by Lexus hover skateboard for the tech at first, but I really liked the wheel car the best. I hope I have time to continue this project.
Also some more zombie busts I did a month ago, experimenting the same process but with more evolved design languages, forms and shapes than what I did 6 months ago. (Jeez, time flies by!)
I had thought for a while, to re-join the community, now that I have a little more time on my hands to share work.
I thought about opening a new sketchbook since there's a lot of work that I'm not showing in between the last post and the current stage of where I am at, but quite frankly, you won't miss much, a lot of studies, a lot of experiments, and at the same time, I want to connect the novelty and nostalgia of this sketchbook and bridge to what I'm doing now instead of just flat abandoning it.
Some work I've been doing lately, which I'll be posting every now and then:
Work done for practicing the blend of sci-fi and organics, also efficiency between 3D and 2D techniques
Moar work from when I was practicing 2D and cinematography, my work was mostly based on 3D solely and at some point, it felt so stiff and lifeless, that I needed to go back and learn 2D to complement techniques.
I really enjoyed just digital painting away and for once just solely working on one software package: Photoshop, that's it, no marvelous designer, keyshot, zbrush, photoshop, back and forth between others, it was therapeutic to stick to just one.
I had to do something for myself between all the client work and other
projects; also had to be something that's not cyberpunk or sci-fi, so
it's always nice but tough to engage in the usual introspection of "What
else do I like to draw besides robots...? hmmm..."
That along
with the challenge of carrying the same signature from subject matter to
the other, with no loss and just gain on authorship, is something
overlapping with other stuff I had to do.
So after a lot drawing sessions while listening to All Them Witches & The Picturebooks, here it is.
Haven't shared stuff like this before, but a big thank you to NetEase Games for
inviting me to join this, I struggle to keep up with updates on projects
I've worked on, but I do get around to it eventually!
I hope I get to share the many concepts I've done for it sometime. 🤞
Some more character work for the Old West
project I was doing. On and off between free time. I couldn't find much
space to re-apply the fundamentals I learned from studying Loos this
time around and his essays but I did it where I could, here and there
and played with story elements and visual development a bit instead. Not too satisfied with it, but we don't win everytime
Hi! I've released a new course teaching all I know about starting, managing, and scaling a career as a freelancer. Are you making a New Year's goal out of this? Well, here's my contribution to help you.
All included from finance trackers, email templates, meeting forms, client and lead generation, and more.
Although I'm a Freelance Concept Artist, these are skills that apply to any Freelancer / Digital nomad running their own company.
Replies
I've been wanting to post artwork here, I really am, but due to NDA's, I can't show the work I've been freelancing for, it's a shame, because its the best environment work I've done to date.
Meanwhile, i've been running a personal project, my version of Neuromancer novel by William Gibson, which is such a wonderful read, the story is so intense...
--
Here are a few thumbnails. Looking back to the first vehicle thumbnails I did a year ago, I see how laughable they were back then, they had a lot of function errors and process mistakes too... but I was learning perspective at that time, so I was trying to solve multiple problems at once. (that's so me.)
I did these while experimenting new processes. If it was for a client, I wouldn't start flat out 2D, but maybe trace and draw/photo manipulate on top of a base car.. however, since these are personal and experimental workflows, I it doesn't hurt to take the longer route, as long as I'm growing my skill-set.
This time I took some time looking at real cars, car advancements, DARPA and Lexus Int for reference both on aestethics side and the function side. I was inspired by Lexus hover skateboard for the tech at first, but I really liked the wheel car the best. I hope I have time to continue this project.
Also some more zombie busts I did a month ago, experimenting the same process but with more evolved design languages, forms and shapes than what I did 6 months ago. (Jeez, time flies by!)
This one project didnt turn out 100% as Id like but fun stuff nonetheless
no u
Old project I never posted.... until TODAY!
Here's something I've been working on.
In case anyone needs, I've released my new course, for now it's in pre-order mode at my Gumroad at pre-order discount.
You'll learn how to create Realistic Character Design for Games, focusing on storytelling, using depth psychology and other tools.
Watch the trailer at: https://www.menogcreative.com/realistic-character-design-for-games - thanks! happy new years!
Some more hard surface tests from ZBR PS and KShot
Hello everyone!
Hello, wrong thread, maybe? :)
Decided to share some skate deck designs, in a stylized vein now, because why not. Had a lot of fun doing these. I currently ride the pink one
very nice thread Miguel, inspirational breadth of work.
Cheers!
Thought to update this with a few more drawings :)
That along with the challenge of carrying the same signature from subject matter to the other, with no loss and just gain on authorship, is something overlapping with other stuff I had to do.
I've released a new course teaching all I know about starting, managing, and scaling a career as a freelancer. Are you making a New Year's goal out of this? Well, here's my contribution to help you.
All included from finance trackers, email templates, meeting forms, client and lead generation, and more.
Although I'm a Freelance Concept Artist, these are skills that apply to any Freelancer / Digital nomad running their own company.
new sketches from the IP im currently working on.
More at menogcreative.com