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Splines nightmare Maya 2016

Hello everybody,

I am modelling a DA42, I found the splines technique pretty interesting for fuselages, airfoils and stuff like that, but being a beginner on this doesn't make it that easy! Struggling between tutorials and googling for 3 days already... I can't get it done..
here it is what I have been doing until now:
I have drawn 3 splines (EP) and used loft. I have used EP again for the fuselage cut-outs (A to F) which I didn't do anything yet with it. (don't know how to go on from here).

My big struggle is how do I get the shape of this fuselage accurate enough? What steps should I follow?

Could anybody help me how to do this in the right way?
Thank you in advance :)





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