Hey guys, here's something I've been working on between projects for quite some time now. I'm pretty happy with how it turned out, but don't let that stop you from leaving any criticism you might have.
Good job Maybe it's me, but I think the gun metal reads as painted worn wood right now, like the metal underneath has that brownish color and noise which to me reads as wood.
You can check the marmoset viewer link in my original post for wires/flats. Your model seems okay so far, especially considering its your second weapon. There are some accuracy issues here and there but thats not too relevant when you're establishing your workflow. Just keep at it and you should learn everything you need to along the way. Feel free to shoot me a PM if you have any specific questions
This things is smoking! Really nice work man. Some suggestions would be to make the scratches whiter and the rounds on the magazine could use a bit more of work as well. Other than that outstanding as always, love the color variations you get in the textures.
This things is smoking! Really nice work man. Some suggestions would be to make the scratches whiter and the rounds on the magazine could use a bit more of work as well. Other than that outstanding as always, love the color variations you get in the textures.
Thanks. Definitely planning to desaturate the wear a bit since I apparently went overboard with it. The bullets in the mag look odd because theres no AO map on them. Its more of a matter of playing with the lightning/shadows than anything to do with the texture. Will mess around with that once I do the edits to the texture. Thanks a bunch for the input
Looks good although the edge definition seems way too uniform, erasing around 15-20% of the prominent drybrushing lines to break them up a bit would leave with a much more plausible looking wear. The materials of the bullets look fake, and I can't really appreciate the blue light in the beauty shot. Id also turn the weapon around and make a front shot, something about the back end breaks the immersion of the metal material for me, and generally you wouldnt show back sides of things in a main photo
All the stuff you mentioned are a different material than the rest of the gun and they get a lot less wear in real life. Heres a ref that outlines that (note hammer, sliderelease, trigger, grip safety and thumb safety):
There is some subtle wear on my texture that I think gives enough contrast between the main metal and these parts without making them look completely separate.
I'm not sure how you got the sights in that list tho, they have as much wear as their size will allow without me going overboard. Check that marmoset viewer link, maybe you missed it or something.
Regarding the barrel part, all of the barrels in that pic (aside from the far left one, which is a 1911 one (which doesn't have the wear that the other ones do)) are from pistols with a locked breech mechanism. Traditional blowback pistols like this 1911 have a barrel that doesn't have any contact with the slide. Heres a glock with the slide back, notice the tilted barrel (http://puu.sh/n6MbY/bed696c8cd.jpg). That happens every time you fire the gun which is what causes the type of wear that you posted.
Please don't take this as me trying to turn down criticism or trying to discourage you from giving feedback or anything. I usually try to be as accurate as I can be with these things. All of the things you pointed out are either there or shouldn't be there. If you have anything to add to your original post, please don't hesitate to do so.
@Shrike Can you be more specific on how I should go about removing the wear? I messed around with it quite a bit and every time I made it less uniform it ended up looking less real. Most of my refs have pretty uniform wear and I tried to break that up as best as I could but every time I did it ended up with a more cgi-y look. The idea sounded good in theory but in practice I just couldn't get it to look right.
Also, do you mean the bullets in the mag or all of them? I explained why the bullets in the mag look off in an earlier post and its on my to-do list but if its the whole thing you're going to have to elaborate.
Blue on the fancy pic is from the environment I used but I'll mess around with all of that after I do all the edits. Thanks a bunch for your input so far. Always nice to get hard hitting criticism.
Did you go for the painted metal look for a particular reason? Since most of the references I'm seeing (doing some work on one right now myself) use a blued or pretty pure metal, which has quite different wear. Just wondering.
Did you go for the painted metal look for a particular reason? Since most of the references I'm seeing (doing some work on one right now myself) use a blued or pretty pure metal, which has quite different wear. Just wondering.
It has this blue coating with tons of wear. I wanted to go with a less warn version and this is what I came up with. I may have normaled the wear in a bit too much but I'm still happy with the result regardless.
Did you go for the painted metal look for a particular reason? Since most of the references I'm seeing (doing some work on one right now myself) use a blued or pretty pure metal, which has quite different wear. Just wondering.
It has this blue coating with tons of wear. I wanted to go with a less warn version and this is what I came up with. I may have normaled the wear in a bit too much but I'm still happy with the result regardless.
Ah alright, that explains that type, haven't seen it in most of my refs, thanks!
Replies
Maybe it's me, but I think the gun metal reads as painted worn wood right now, like the metal underneath has that brownish color and noise which to me reads as wood.
Other than that outstanding as always, love the color variations you get in the textures.
Here is a picture of many pistol barrels with normal wear from slide contact.
http://www.xd-hs2000.com/images/barrels.jpg
Id also turn the weapon around and make a front shot, something about the back end breaks the immersion of the metal material for me, and generally you wouldnt show back sides of things in a main photo
There is some subtle wear on my texture that I think gives enough contrast between the main metal and these parts without making them look completely separate.
I'm not sure how you got the sights in that list tho, they have as much wear as their size will allow without me going overboard. Check that marmoset viewer link, maybe you missed it or something.
Regarding the barrel part, all of the barrels in that pic (aside from the far left one, which is a 1911 one (which doesn't have the wear that the other ones do)) are from pistols with a locked breech mechanism. Traditional blowback pistols like this 1911 have a barrel that doesn't have any contact with the slide. Heres a glock with the slide back, notice the tilted barrel (http://puu.sh/n6MbY/bed696c8cd.jpg). That happens every time you fire the gun which is what causes the type of wear that you posted.
Please don't take this as me trying to turn down criticism or trying to discourage you from giving feedback or anything. I usually try to be as accurate as I can be with these things. All of the things you pointed out are either there or shouldn't be there. If you have anything to add to your original post, please don't hesitate to do so.
@Shrike
Can you be more specific on how I should go about removing the wear? I messed around with it quite a bit and every time I made it less uniform it ended up looking less real. Most of my refs have pretty uniform wear and I tried to break that up as best as I could but every time I did it ended up with a more cgi-y look. The idea sounded good in theory but in practice I just couldn't get it to look right.
Also, do you mean the bullets in the mag or all of them? I explained why the bullets in the mag look off in an earlier post and its on my to-do list but if its the whole thing you're going to have to elaborate.
Blue on the fancy pic is from the environment I used but I'll mess around with all of that after I do all the edits. Thanks a bunch for your input so far. Always nice to get hard hitting criticism.
I think I managed to cover most issues that were outlined in this thread. Still, let me know if I missed anything
http://crash-3d.com/
https://www.artstation.com/artwork/VGyDn
Did you go for the painted metal look for a particular reason? Since most of the references I'm seeing (doing some work on one right now myself) use a blued or pretty pure metal, which has quite different wear. Just wondering.
It has this blue coating with tons of wear. I wanted to go with a less warn version and this is what I came up with. I may have normaled the wear in a bit too much but I'm still happy with the result regardless.