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The Beast - Forest Spirit

Hello!

I´m going to make a spirit of the forest for the contest. I´m still thinking about the fur color and the pose 




Replies

  • rayco76
    Ey guys! 

    Pleas help me to decide wich kind of body may I choose! :D




  • rayco76
    Ok! I change my mind and reinterpreted the face and chose 4 legs style for this character




  • rayco76
    Today, I try to simulate fur from Zbrush fibermesh to Xnormal and bake.



    This is the result




  • rayco76
    Ok! I´m still thinking about better fur look, but there are not too much things left to do:
    Repaint in Substance, trying to improve the fur, the pose and perhaps a few more handpaints on the body :)




  • rayco76
  • rayco76

    Well..., I finally done the character. My problem here was that I want to make a believable fur. First I make fur in fibermesh and then bake normals onto the body but, that´s make the root to uniforms and hard, thats make the character horrible when you looks close. Then I tryed to make fur in substance where I´m very noob I have to say xDDD. Well, It was amazing when you can just work the normals independently above any diff you´ve got. Anyway, I found that for me the best way was to merge both and blurring the fibermesh normal a bit. I used emmisive map instead of metallic map, no sense if no metallic pieces....

    I have to say to the judges that I know the rules, the full body is not as full body as you said and the closer is not as closer as you said :D Apologize, that was the way I found most beatiful in my character and I hope you like  ;)

    I enjoyed a lot and learned the substance workflow so I´m pretty happy with the results and time spent

    Ok, the description of the character:

    " The forest spirits lives in the most unhabitated places of the world... They are the forest souls and guardians of the nature. If you find one, feel yourself afortunate, because... They only appear to humans that are in connection with the Earth..."

        - Boy: - But I´m in connection with the nature!

       - Mother: - mmmmhm... first throw the bin bag out, then,  We will talk about it....










  • rayco76
    I will add a Few renders with Wireframe and a turnaround that I´ve got in my artstation. The character has 99.573 tris




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