Hi friends!
I need some help, I want to make a creature and would like to achieve the Evolve / Gears of war creature result.
The problem is that I'm mainly a commercial / movie artist so I don't know perfectly the game restriction and pipeline.
My idea was to model in zbrush then retopo, texture in substance and render in.... dunno at the moment.
The questions are:
° Do you know how much is usually the resolution for such a creature? both in polygon density and texture resolution? I can't find anywhere lowpolys or textures to have an idea.
° What software do you recommend for the real time rendering?
° Do you know some tutorial that covers this kind of pipeline?
Thanks for your help, Alessandro.
Replies
2) Marmoset Toolbag is one of the best real-time presentation tools, and has a nice web browser setup. Sketchfab is also doing a great job, though the setup is a bit more limited, which can be better depending on your needs.
3) http://wiki.polycount.com/wiki/Character
Unfortunately on the character section there aren't tutorial on this level neither models with such high topology, or I didn't find them
Like this:
http://wiki.polycount.com/wiki/Roguedevelopmentdiary
Also some stuff here http://wiki.polycount.com/wiki/CharacterSculpting
What part exactly are you looking for tutorials about? Retopology? Some on that here
http://wiki.polycount.com/wiki/ReTopologyModeling