Hi all! Long time watcher, first time poster. I am REALLY pumped for getting in on a competition and I hope to finish this one for sure
. Here is an initial sketch I worked up that I now plan to work on my ZBrush sketch. C&C welcome and I am looking forward to what people create!
Here is my creation so far with this competition.
Here we have the Forest Guardian, Narjal. He is a beast creature that once thrived in the forest areas on a far off world that became the last of his kind. The goddess of nature granted Narjal eternal life as long as he protects those who reside in the woods from meeting the same fate as his species. So now he roams, forever alone.
initial concept sketch:
When starting this competition, I had no idea what to do. I didn't get much of a feel of inspiration on much right away but I didn't want to waste time as I am trying to create a character a month for this year. So I figured I would use this competition for my "February Character". I left the sketch to where it was (above) and moved on to sculpting to find the design more to how I felt it evolve in to.
C&C welcome
!
Current WIP (Feb 23rd):
Been a while since I last posted, so here are some updates.
First I finished what I liked with the design overall for my beast character, Narjal. At this point, I figured it is now time to start retopologizing before moding on for more detailing.
I spent some time working on his topology, and didn't like it. I went too detailed too fast. So I started over super simple.
But in the end I wasn't happy with how this was going. So You know what they say, third time's the charm
. So my current (and third attempt) is going well I believe and I like how the flow is much more.
Just keeping it simple and adding as I need more.
So now I am trying to connect all the pieces together with good flow before adding in geometry where I need it. After this, I plan to UV unwrap and bring the clean geometry in to ZBrush to project the details on. Then pose him out just like my initial sketch and detail him up from there and hopefully finish him off in a couple of weeks.
Hope you enjoy this! More updates soon
.
~Josh
Replies
Tomorrow I hope to refine the major forms and get the muscle structure working.
https://youtu.be/qcFJUwTt1eA
I can barely see your 3D model in the turnaround video, your model is taking 30% of the total space.
https://youtu.be/to_Lobk9fOA
Fingers aren't roundish, if that is what your aiming for.
Antlers are really thin and would probably break if he brushed his head against anything really.
The tail looks cool but I just don't know if it will work out with your Beast... *shrug*
The antlers I did inflate and still have some tweaking to work on. Thanks for the feedback.
Heading out for the night. Here's where I'm finishing things off for now! Have a good one everyone and I'll post more soon!
~JR
Back off from the polishing and creasing for a bit and define what was working in the original sketch and figure out how that might be constructed.
First I finished what I liked with the design overall for my beast character, Narjal. At this point, I figured it is now time to start retopologizing before moding on for more detailing.
I spent some time working on his topology, and didn't like it. I went too detailed too fast. So I started over super simple.
But in the end I wasn't happy with how this was going. So You know what they say, third time's the charm . So my current (and third attempt) is going well I believe and I like how the flow is much more.
Just keeping it simple and adding as I need more.
So now I am trying to connect all the pieces together with good flow before adding in geometry where I need it. Then I can bring it in to ZBrush and start projecting the details on the UVed/clean mesh.
Hope you enjoy this! More updates soon .
~Josh