Guys, I`ll be honest, I don`t think I`m gonna finish on time for the deadline lololol ... O.o Almost done with highpoly though, E3 went away and my friends got married, so now I can focus on what truly matters ... finishing up this monster`s man boobies and getting on to texturing Can I still get a prize btw ? Like a participation prize for missing the deadline with 2 months ? Like the ones dumb kids get ? Hey billy , you`ve lost, but at least you tried, here`s a cookie !
Some more progress with the texture , man been so lazy this month, but at least I`ve learnt a lot with this project. Hope I can still make it in time for the deadline ))
The head looks fantastic, though I feel the areas towards the back become a bit bland, nonetheless it does look absolutely fantastic. Been following this for a while and I can't wait to see it finished!
Is this just a single 4k mapset or do you have it split on several uv tiles?
Thanks man, don`t want to make him too complex, want the head to attract attention, the rest to be fairly subtle. I`m glad you like him though ! :proud:
He`s split into 4 UDIMs, I think this shot is 2k each, but since I made pretty much everything using procedural workflow and/or using high res timetables, I will export 4 x8k texture sets - for shits and giggles mostly. I could have gotten away with 2 UDIM`s I suppose but wanted to test out baking and texturing across lots of udims, arranged good and bad (visible cuts) just to see how far I can take professional work if it ever comes to it
Having missed the deadline kind of gave me time to test and play with Sub Painter`s baking and UDIMs features which was great. After low poly was done, pretty much everything else was done in SP, baked perfectly in one go by playing with the Near/Far rays , then texturing was done mostly procedurally (minus a few masks I had to paint myself) .
Anyway this is what I came up with. I will post breakdowns soon. Rendered in Marmoset 3 thanks to @EarthQuake
I will post more renderes and breakdowns with wire/textures/etc soon.
Replies
Almost done with highpoly though, E3 went away and my friends got married, so now I can focus on what truly matters ... finishing up this monster`s man boobies and getting on to texturing
Can I still get a prize btw ? Like a participation prize for missing the deadline with 2 months ? Like the ones dumb kids get ?
Hey billy , you`ve lost, but at least you tried, here`s a cookie !
Hope I can still make it in time for the deadline ))
Is this just a single 4k mapset or do you have it split on several uv tiles?
He`s split into 4 UDIMs, I think this shot is 2k each, but since I made pretty much everything using procedural workflow and/or using high res timetables, I will export 4 x8k texture sets - for shits and giggles mostly. I could have gotten away with 2 UDIM`s I suppose but wanted to test out baking and texturing across lots of udims, arranged good and bad (visible cuts) just to see how far I can take professional work if it ever comes to it
Will post more updates soon
Thanks again,
Vick.
Having missed the deadline kind of gave me time to test and play with Sub Painter`s baking and UDIMs features which was great.
After low poly was done, pretty much everything else was done in SP, baked perfectly in one go by playing with the Near/Far rays , then texturing was done mostly procedurally (minus a few masks I had to paint myself) .
Anyway this is what I came up with. I will post breakdowns soon.
Rendered in Marmoset 3 thanks to @EarthQuake
I will post more renderes and breakdowns with wire/textures/etc soon.
Grats