This is a great competition idea can't wait to see the different takes on the beast.
My take is going to be some sort of earth/nature golem, or elemental, who only has the companionship of a lost girl.
(Latest Image)Made a quick mood board and going to start concepting.
More to come
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Feedback welcome
Honestly, I preferred the older design versions you had. The ones with a huge boulder on one arm, and tiny legs. Looked really cool, I think.
For me, some of that is now lost. Purely my taste though, I dont let it taint you if you feel this direction is stronger
You have patterns on the shoulder and on the arm. Perhaps they could be the same kind of pattern, or the same shape language, to kinda bring it together?
Looking forward to seeing where this goes - I like rock golems
I changed the design because I just wasn't happy with it as it just felt like a background prop. I didn't feel like it was strong enough as a character, a similar reason why I went away from stumpy legs, I think they look good in the concept but while sculpting I just didn't feel it. I was thinking of the idea to enlarge his right arm.
I wanted his origin to be Celtic and the shoulder and fist are both Celtic patterns but I made a paintover (a quick paint over) and were you thinking something more like this?
And sorry but i have to agree with a previous comment about the initial version being good already. I think you taked out the originality you had and now the proportions are just those of a human. Also the anatomy is too humanoid. If you are making an earth golem i think you can take the opportunity to go as wild as you want and make something more creative (wihch you did before at some extent).
Hope that helps!
More suggestions...
I think that you need to counter balance the weight a little. the hip should have the opposite angle to the shoulder line. Also maybe a little difference between the leg's size can work very weel, again, the oposite of the other side...so in this case his right leg should be bigger than his left.
For your concept i think you should avoid any symmetry. About the stone texture i think is just a guide right now, but in case is not i would add variety both in the model and in the texture....parts with soil, different rocks and things you find in nature you may see fit.
But the most important thing is that you should break the model in parts and let some space between those parts to articulate...imagine that some one has to rigg it for a game or movie...how should he move?
Just my opinion! Keep the good work!
Before I red your post I worked on the detailing on the arms but then I played a bit with the hip getting that counter balance.
Because of this golem's origins I was planning on making the textures similar to the rocks found in countryside areas around the British isles especially around stone circle sites, so like limestone and sandstone with all the grime like green to the rock along with lichens to give the rock some unique detailing.