Story: As Royal guard of Atlantis Mezos fell in love with Neptune`s daughter Aziri. Since Mezos was not from royal descent this love was forbidden. When Neptune discovered of this in his eyes deceitful act he ordered Mezos to be executed. The night before the execution Aziri tricked the guards guarding his cell, released Mezos and they both fled the kingdom.
After
wandering the ocean trying to hide from the searchparty looking for
them they landed at the door of an evil seawitch that knew Aziri was
Neptunes daughter and she was out for revenge on Neptune who banished
her years ago. She promised the couple that she could unite them forever. Desperate
with no way out they agreed upon the seawitches offer and she
transformed them into a monstrosity with only mezos being able to
communicate and Aziri having to speak trough him telepathically. The
only way to break the spell was for neptune to accept the love between
his daughter and Mezos but from the moment the newly formed monstrosity
showed its being it was doomed to be hunted and killed not even giving
its time to explain what had happened. Despite being bound together
forever they still couldn't return home, living in the shadows longing
for the day they could be normal and together again.
some more work on this , trying to keep the readability in mind while i add smaller details. straightened out some curves so that can be done with the final rig . the more scaley parts are going to get some edge accentuation in the colors
I dig these colors, some focal points around the face might be getting lost, as my eyes are immediately drawn to the breasts, was this your intention? If so then it's working Maybe it's the lack of emissives around the face that might be present in the final, but overall I like how the colors are breaking up a lot of the finer details and creating resting points, I like the new arms too.
I dig these colors, some focal points around the face might be getting lost, as my eyes are immediately drawn to the breasts, was this your intention? If so then it's working Maybe it's the lack of emissives around the face that might be present in the final, but overall I like how the colors are breaking up a lot of the finer details and creating resting points, I like the new arms too.
thanks for the feedback! yeah i think her body is the brightest spot rightnow, i`ll try some things to have the face pop more , indeed emmisive will help but maybe i can lighten the tones around it a bit too
Thats a tight and juicy bake! Did you forget to sculpt the scale on the back, right under the protrusion? This is coming out really nice. A very strong piece, in my opinion.
Really amazing love the colors and details, it surly stands out as a creative design to me, has a strong flower vibe but that is what makes it appealing for me, Can't wait for more, hope that img on the 1st post is the main latest, I block stuff and can't see the sketchfab? link.
thanks a lot guys, it was fun working on this! been a while since i did a design of my own macrow: i think its more of a "don`t write a book" kinda guideline
thanks a lot guys, Borodach: yeah i went back and forward between variations for it , i didnt want to make it too elaborate either so the focus would be on the character. I had crisper textures on it before but there was a disconnect between pedestal and character at that point so i softened it down a lot.
Replies
some more work on this , trying to keep the readability in mind while i add smaller details.
straightened out some curves so that can be done with the final rig . the more scaley parts are going to get some edge accentuation in the colors
hehehe had to do it
pretty keen to see more please.
just got finished with the bakes
model
Did you forget to sculpt the scale on the back, right under the protrusion?
This is coming out really nice. A very strong piece, in my opinion.
got a marmoset viewer file up her for those interested https://www.artstation.com/artwork/JbKO0
, might add sketchfab lateron
Good luck!
well done!!
Great texture work. Good luck!
I'd consider reducing your backstory to a shorter summary--at least, I'd keep a shorter summary handy.
I'd hate to see such a nice piece lose out in judging, simply because the story was 100 words too many. Esp. if the contest comes to close decisions.
macrow: i think its more of a "don`t write a book" kinda guideline
Borodach: yeah i went back and forward between variations for it , i didnt want to make it too elaborate either so the focus would be on the character. I had crisper textures on it before but there was a disconnect between pedestal and character at that point so i softened it down a lot.