wow...He looks really great. He feels more thechy than your concept though. I feel like your concept had more of a celtic/tribal vibe, which I personally preferred..but however you wanna slice it, this is ace!
I will be making three versions: (the first very close to the original concept (old and worn), the second in a different style (cleaner and battle armor), and the third corrupted and mostly bare with some clothes. The first update shows Sage 1 the second update Sage 2. The sage from the concept, fantasy, old and worn, will be my entry in the competition.
I gotta disagree with duncan and say I like this version better then the concept, he feels a lot more civilized and dignified now. crazy though doing 3 versions, you are absolutely killing it!
I have a lot of trouble getting the same results in Substance and Marmoset for Metal Roughness workflow. I have already tried all the advised settings: GGX, sRGB OFF (for Metalness, Gloss and NM). I am using the same HDRI in both programs. But my results in Marmoset are very dark. Increasing the lighting gives washed out results.
@OccultMonk I encountered the same problem with entry! the I solved it was i tried to do balance the lighting not the sky lighting parent but the children so much so that it shows the real color and detail of the mesh. Im sorry I dont have any technical solutions but yeah also try using the unreal 4 materials it might give a dif result
Sick work man! It looks like your albedo map is blending with a grey color when looking at your material. Try to put a pure white color, it should be better.
At the begining of the contest, I saw the concept, I think,this will be A top10 work! Like many competitor time is an important cause. Awesome work! Very delicate models!
Well, you know, I ran out of time :-(. I still had a very long to-do list for the texturing, mainly a lot of refinement! This could have been much better I agree! It was my first time using S-Painter. Great program by the way. Quixel and S-Painter are both great. Before that I was mainly texturing by hand in Photoshop. This project was the first time for many things for me like lowpoly hair and more complex use of Marvelous Designer. I was quite rusty in my lowpoly workflow, and with 230 unique objects I underestimated the time I needed. Splitting the model in 7 categories just to make the baking more manageable. I had to re-bake everything 3 times to get the errors out.
I still have some other versions of the model and midpoly versions 300k+ that I will give different and more refined textures! I First need a break from this figure and do a lot of other work though, so it could be next month.
Replies
Great detailing !
Cheers!
Lowpoly Model:
http://polycount.com/discussion/168225/substance-painter-marmoset-everything-way-too-dark-in-marmoset-need-help-fast-please?new=1
I have a lot of trouble getting the same results in Substance and Marmoset for Metal Roughness workflow. I have already tried all the advised settings: GGX, sRGB OFF (for Metalness, Gloss and NM). I am using the same HDRI in both programs. But my results in Marmoset are very dark. Increasing the lighting gives washed out results.
I encountered the same problem with entry! the I solved it was i tried to do balance the lighting not the sky lighting parent but the children
so much so that it shows the real color and detail of the mesh. Im sorry I dont have any technical solutions but yeah also try using the unreal 4 materials it might give a dif result
It looks like your albedo map is blending with a grey color when looking at your material.
Try to put a pure white color, it should be better.
Like many competitor time is an important cause.
Awesome work! Very delicate models!
I still have some other versions of the model and midpoly versions 300k+ that I will give different and more refined textures! I First need a break from this figure and do a lot of other work though, so it could be next month.
Artstation: https://www.artstation.com/artist/occultart
I have a lot of unfinished work I still need to finish :-)
I hope to post more soon.
super clean work man, love the way you handled the padded fabric