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Studio Apartment

furiouslul
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furiouslul polycounter lvl 4
Hi guys! Long time lurker, first time poster (of actual work)

I am currently a student studying 3D Game Art & Animation, about ~6 months in or so. Decided I'd start working on my portfolio, and here is my first piece. 

This is rendered in UE4. I'm calling this finished as I gave myself a deadline, I've learnt a lot along the way that will help me with future projects. There's a bit I would change, but overall I'm happy with the outcome.

I feel (well, I know) there's a lot of small details missing (especially when it came to the 'cloth' or the design/material of the couches, etc), but I know to give myself a better deadline for next time - especially since my materials are ridiculously basic. This took me about a week part time

So, crits please! :D Hope you like it

http://imgur.com/a/3r0ee


Replies

  • Eric Chadwick
    A suggestion... To get more feedback, make it easy for viewers to see your work. Embed a couple shots in your post. You lose viewers right away when you send them to a link, instead of putting art right in their face.
  • furiouslul
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    furiouslul polycounter lvl 4
    Thanks Eric :) I fixed that up.
  • Eric Chadwick
    Well, I suggested a couple shots. It's better IMO to filter it for people. Post a couple of the best ones, with a link to see more shots.  It would also be cool to share wireframes, lighting setups, etc., making-of kind of things.
  • Eric Chadwick
    I think overall it looks really good.

    The screen-space ambient occlusion is kind of a drag though, since it makes even-sized shadows in all the corners, so it starts to look very computer-generated.

    The angle of the first shot makes it look like the table and chairs is at the wrong scale. I think it's just because it's not at eye height. I would change to all eye-height shots.

    There is also a lot of blank wall space, which gives it a bit of a sterile feel. No chair for the desk?

    Horizon line is uncomfortably high in the window shots.

    I love the overall lighting though, nice job.

    I think it's worth spending some more time on, to use as a portfolio shot.
  • Ged
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    Ged interpolator
    it looks good, I agree about the ao looking too formulaic. I think a few more touches of colour would be nice to see, it almost looks untextured in some shots
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    Beyond what the guys above said , it looks very life less almost like a museum. Could use more props or variation away from white
  • furiouslul
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    furiouslul polycounter lvl 4
    Thanks for the replies guys, AO and colour have been the points given to me most, and I agree with the lifeless part. I'll keep all this in mind for my next project, all a learning experience I guess ^_^

    Appreciate your input
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