Hi guys! Long time lurker, first time poster (of actual work)
I am currently a student studying 3D Game Art & Animation, about ~6 months in or so. Decided I'd start working on my portfolio, and here is my first piece.
This is rendered in UE4. I'm calling this finished as I gave myself a deadline, I've learnt a lot along the way that will help me with future projects. There's a bit I would change, but overall I'm happy with the outcome.
I feel (well, I know) there's a lot of small details missing (especially when it came to the 'cloth' or the design/material of the couches, etc), but I know to give myself a better deadline for next time - especially since my materials are ridiculously basic. This took me about a week part time
A suggestion... To get more feedback, make it easy for viewers to see your work. Embed a couple shots in your post. You lose viewers right away when you send them to a link, instead of putting art right in their face.
Well, I suggested a couple shots. It's better IMO to filter it for people. Post a couple of the best ones, with a link to see more shots. It would also be cool to share wireframes, lighting setups, etc., making-of kind of things.
The screen-space ambient occlusion is kind of a drag though, since it makes even-sized shadows in all the corners, so it starts to look very computer-generated.
The angle of the first shot makes it look like the table and chairs is at the wrong scale. I think it's just because it's not at eye height. I would change to all eye-height shots.
There is also a lot of blank wall space, which gives it a bit of a sterile feel. No chair for the desk?
Horizon line is uncomfortably high in the window shots.
I love the overall lighting though, nice job.
I think it's worth spending some more time on, to use as a portfolio shot.
it looks good, I agree about the ao looking too formulaic. I think a few more touches of colour would be nice to see, it almost looks untextured in some shots
Thanks for the replies guys, AO and colour have been the points given to me most, and I agree with the lifeless part. I'll keep all this in mind for my next project, all a learning experience I guess ^_^
Replies
The screen-space ambient occlusion is kind of a drag though, since it makes even-sized shadows in all the corners, so it starts to look very computer-generated.
The angle of the first shot makes it look like the table and chairs is at the wrong scale. I think it's just because it's not at eye height. I would change to all eye-height shots.
There is also a lot of blank wall space, which gives it a bit of a sterile feel. No chair for the desk?
Horizon line is uncomfortably high in the window shots.
I love the overall lighting though, nice job.
I think it's worth spending some more time on, to use as a portfolio shot.
Appreciate your input