Sadly wasn't able to finish this on time, as the day-job took more time than I expected. However, I will still carry on.
This is my current stage. Re-worked the duster... AGAIN, and learning how to properly handsculpt wrinkles. As @disanski pointed out I will push the wrinkles a bit more, and @Michael Knubben pointed out that the fingers needs a rework as well. So I will work towards that!
Thankful for all feedback!
(I'll also get back to the nice board around to add a little colour )
Starting to work on the artstation challenge again, I went back to see how much I've learned since I started doing the summer workshop model... I'm kinda happy with the lvl up
oups, not much updates from me for a while! 5 hr model. focus on learning the retop tool in 3dCoat.
The polycount can probably be halved, and if wanting to animate, the eyes should be separated and the arms would need some reflow of the edges. but, just a fun little project to learn a new software.. ...... still wondering how to make the normals soft in 3dCoat tho.
finally got some time to get back into some personal 3d again. hopefully the last restart of this lady
however quite interesting to see the development over the years, as I've redone her face about the same time every year. Throwing in a sculpt from 2016 too, just for reference
Replies
I used trim dynamic at some point on the top of the skull though
Day 9: Female - need to practice more on this!
Reference can be found here: http://polycount.com/discussion/comment/2560812#Comment_2560812
Day 10: Male
Reference can be found here: http://polycount.com/discussion/comment/2561032#Comment_2561032
Reference can be found here:http://polycount.com/discussion/comment/2561227/#Comment_2561227
Day 12: Male
Reference can be found here: http://polycount.com/discussion/comment/2561464/#Comment_2561464
Day 13: Female
Reference can be found here: http://polycount.com/discussion/comment/2561723/#Comment_2561723
Today had to be a 35 min sculpt as I'm rushing off to catch a plane home
Reference can be found here: http://polycount.com/discussion/comment/2561964/#Comment_2561964
References can be found here: http://polycount.com/discussion/comment/2562097/#Comment_2562097
Reference can be found here: http://polycount.com/discussion/comment/2562520/#Comment_2562520
Still having an issue with my laptop, tablet and Zbrush.... It just doesn't want to work
References can be found here: http://polycount.com/discussion/comment/2562712/#Comment_2562712
References can be found here: http://polycount.com/discussion/comment/2562885/#Comment_2562885
Youtube: https://youtu.be/PUsE_yVGsu4
References can be found here: http://polycount.com/discussion/comment/2563165/#Comment_2563165
youtube: https://www.youtube.com/watch?v=L39lmcsDSYQ
References can be found here: http://polycount.com/discussion/comment/2563431/#Comment_2563431
Youtube: https://youtu.be/a_XgLK3F_j8
Reference can be found here: http://polycount.com/discussion/comment/2563766/#Comment_2563766
Reference can be found here: http://polycount.com/discussion/comment/2564020/#Comment_2564020
However, I will still carry on.
This is my current stage.
Re-worked the duster... AGAIN, and learning how to properly handsculpt wrinkles.
As @disanski pointed out I will push the wrinkles a bit more, and @Michael Knubben pointed out that the fingers needs a rework as well.
So I will work towards that!
Thankful for all feedback!
(I'll also get back to the nice board around to add a little colour )
And because I couldn't decide if I liked it with hair or not........ xD
Decided to try to follow something on pinterest
Looking forward to seeing more!
https://www.youtube.com/watch?v=4kjc6xmVZ6g
Now just to keep on pushing!
5 hr model. focus on learning the retop tool in 3dCoat.
The polycount can probably be halved, and if wanting to animate, the eyes should be separated and the arms would need some reflow of the edges.
but, just a fun little project to learn a new software..
...... still wondering how to make the normals soft in 3dCoat tho.
Working on a turnaround plugin...
model is there... now just need to get the hair to follow
Some preliminary sketches for some hair I'm planning to make
ref another image
hopefully the last restart of this lady
however quite interesting to see the development over the years, as I've redone her face about the same time every year.
Throwing in a sculpt from 2016 too, just for reference